Mobile speed cameras can be deployed in Victoria across more than 2250 locations this month. Here's where they could be.
There are 2256 approved locations where mobile speed cameras can be deployed in Victoria in February 2026.
The Victorian Government publishes a list of approved locations online on the first day of each month. The approved mobile speed camera locations for February 2026 have changed slightly from those of January 2026 with the addition of six new locations and the removal of 11.
A location must meet at least one of the following four criteria for a speed camera to be approved for placement:
Tap, hover over, or click the symbols on the map to see more information about the approved camera location and the criteria it met to allow its placement. You can also zoom into the map.
February 2026 mobile speed camera locations in Victoria
The five locations added are Cookes Road in Doreen, Mountain Highway in Sassafras, Park Street in Parkville, Thompson Road in Norlane, and Western Freeway in Hopetoun Park.
Victoria Police chooses the location of the cameras and their operating times, but the cameras – which are placed in unmarked vehicles – are operated by Serco, a private contractor.
February 2026 mobile speed camera locations in Melbourne
Serco has held various contracts to supply traffic camera services to Victoria since 2007. Its latest contract was awarded in 2019, with a recent renewal extending it until October 2029.
Mobile speed cameras in Victoria use the Gatso T-Series camera unit, supplied to Serco by Sensys Gatso.
Sensys Gatso signed a contract earlier this year to supply Serco with trailer-based cameras until October 2029, suggesting the recent trial was a success.
Sensys Gatso currently supplies and operates trailer-based speed cameras in Tasmania.
Max is the News Publishing Coordinator for Drive. He enjoys creating engaging digital content, including videos, podcasts, interactive maps, and graphs. Prior to Drive, he studied at Monash University and gained experience working for various publications. He grew up playing Burnout 3: Takedown on the PS2 and was disappointed when real life car races didn’t have the same physics.

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